PORTUGA

A new game where the world forms through human history and your nation makes its name in it.
Development progress · last update: 2 Oct 2026
Current stage: Milestone 1 (water + world). The ocean now runs inside the game engine and you can fly over it on desktop or phone. Open it ↗

Done

Milestone 1, step 1: the ocean in Godot done 2 Oct 2026

The water's wave simulation is rebuilt inside the game engine and runs in the browser:

Ocean towards the sun
Towards the sun
Ocean from above
In the browser
Play: fly over the ocean ↗

Desktop: left-drag to move, right-drag to rotate/tilt, wheel to zoom, WASD and Q/E. Phone: one finger to move, two fingers to zoom, rotate and tilt. First load is ~10 MB.

Ocean technology extracted and decoded done 2 Oct 2026

The Three.js Water Pro ocean (the water this game will use) was downloaded in full and its protected code decoded, so it can be rebuilt inside the game engine.

Original water demo
The original demo
Decoded water demo
Our decoded copy running in a browser
Open the live water reference ↗

Heavy on the GPU; best on a desktop. This is the reference being ported, not the game yet.

Game engine upgraded: Godot 4.7.2 done 2 Oct 2026

The game is built with Godot 4.7.2 (the latest stable) for desktop and mobile browsers. The other game on this server was tested and moved to the same version too.

Other game running on 4.7.2
The other game, live on 4.7.2

3D modelling pipeline (Blender) done 2 Oct 2026

Blender is connected to the AI assistant, so 3D models for the game (buildings, ships, people) can be made and exported directly.

Blender viewport
First test: the assistant controlling Blender

Website, domain and project history done 2 Oct 2026

portuga.pedrolascasas.com with HTTPS, plus a version history of everything we make.

Next

Milestone 1, next steps next